![]() ![]() Titles that have stuck in the top spots of the charts like Superhot VR, automatically get more attention They are advertised and hyped for a few days at launch and then hardly noticed, which is why many VR studios have switched to live service games with regular content updates. ![]() The figures show that new games generally have a harder time than established titles, even if they are sequels to well-known games and brands. Superhot VR will continue to make sales for a long time This could also be due to the fact that they are more often sold in bundles at a lower price. The Climb and The Climb 2 get almost the same number of ratings, although a lot of time passed between launches. On a better path is Ultrawings 2, also in the It was released in February and received almost half the ratings of the original (with 400 vs. The original that came out at the same time as the meta quest comes in at more than 1.000 Reviews. Has performed worse Virtual Virtual Reality 2, which since February 2022 only 185 Reviews received. ratings, while the sequel released a year ago still has 2.211 Ratings recorded. However, it is clear that Moss 2 had a weak quest start.Īn older and similar one successful VR game is I Expect You To Die, which was also a launch title for Meta Quest. It would be premature to draw conclusions now, since the title will be released for other systems. Since a new game is the fastest-selling game at launch, you have to wonder why Moss fans haven’t jumped at it. The successor comes after two weeks to a little more than 100 Reviews. The popular VR action-adventure Moss heaped since May 2019 almost 6. ![]() Cosmonious High studio’s latest game, which received the same game concept and good reviews, was released in March 2022 and currently comes to just 400 Reviews. The two titles were released for Meta Quest seven months apart. #SUPERHOT SEQUEL SIMULATOR#Job Simulator comes to about 12., Vacation Simulator to about 3.000 Reviews (as of: August 2022), so four times less. Its successor, Vacation Simulator, will often sell, but cannot match the legendary success of the original if you use the number of ratings in the Quest Store as a relative benchmark. Job Simulator is another resilient VR classic. VR sequels: Rarely so successful like the original At least when you compare other VR sequels. It is questionable whether a successor 2022 would be granted a comparable success. Superhot VR has an original game concept that leverages the power of virtual reality and came out at a time when there were a manageable number of good VR games and innovative titles of its kind. #SUPERHOT SEQUEL PC#That five years after the release of Superhot VR still no successor is in sight could have a simple reason: The potential VR buyer base is still tiny compared to that for PC and consoles, and that the studio is repeating the massive success of Superhot VR is anything but a given. A request from me about the status of any VR projects remained unanswered. Since then it’s been quiet around the studio that could be working on new 2D and maybe even VR games. The rationale: Superhot VR was developed as a completely standalone game, which was already a “huge project”. #SUPERHOT SEQUEL FREE#Until the middle 2020 the studio was working on Mind Control Delete, a free mega-expansion to the 2D version that the team not intended to be ported. ![]() The question is justified: Why is there still no successor? In Spring 2019, so before the launch of the Quest version, studio founder Tomasz Kaczmarczyk told me that the Team makes more sales with the VR version than with the 2D version. It sold for Meta Quest 1 & 2 alone more than a million times (as of February 2021), but also on Sony’s and Valve’s VR platforms make it one of the best-selling titles every year. In May 1100 the studio reported two million units sold – a huge number for VR -Rates that only a handful of other titles can measure up to. Superhot VR is one of the most successful VR games of all time. Why is there still no sequel? A look at the Quest Store answers the question. ![]()
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